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Escape is where Neo Cinema and Neo Play meet—combining state of the art gen-ai, premium storytelling and an interactive playground—giving creators and studios ways to expand IP and give fans both traditional and new opportunities to watch, play, and connect.

Founded by Academy Award-winner John Gaeta (The Matrix), escape.ai is a next-gen distribution and engagement platform built for the new wave of creators—those using AI and game engines to launch original IP, build immersive worlds, and tell interactive stories for the next generation of fans.

Award-winning creators worldwide —from Oscars, Emmys, and major festivals—form a global community pushing film, games, and AI storytelling forward.

Festival collections curate AI films showcased at leading festivals, then give those works a lasting home for fans to discover on Escape.

Fan-to-creator connection turns audiences into communities, letting fans chat and hang out with creators in feeds and our 3D immersive theater.

Live events every month—watch parties, premieres, and Q&As—make Escape a social experience, not just passive streaming.

A safe space for experimentation where creators can test bold ideas, get feedback, and refine in real time—bringing fresh stories to life.

Franchises, not just films or games—Escape is where fans can watch, play, and interact with evolving story universes.

In the Press

From Variety

“Escape’s Neo Cinema is not just another streaming service — it’s a reimagining of how films and creators connect with audiences.”

“The platform uniquely blends curated content, immersive 3D theaters, and a creator marketplace in one environment.”

“Escape is positioning itself as the first true bridge between independent creators, emerging technology, and global audiences.”

From Forbes

“Escape represents a shift from patronage to platforms — a model where creators can sustain themselves directly through audiences rather than relying on gatekeepers.”

“Unlike traditional studios, Escape empowers creators with ownership of their content, distribution, and monetization.”

“This is not an incremental change — it is a paradigm shift in how art and entertainment will be produced, distributed, and experienced.”

From Unite.AI

“Escape is inventing a new form of cinema — a creator-driven, AI-powered medium designed for immersive, interactive storytelling.”

“We are not competing with Hollywood; we are building something fundamentally new.”

From StageRunner

“Escape is reinventing content distribution for a new generation of filmmakers by merging streaming, social interaction and real-time 3D spaces.”

“No other platform combines a creator marketplace, immersive theaters, and AI filmmaking tools under one roof.”

From Investors Hangout

“Escape is pioneering the future of live events with virtual awards shows that feel as cinematic as a blockbuster.”

“We are proving that digital experiences can be as meaningful and memorable as physical ones.”

From Washington Post

“Escape recognizes AI as a tool to extend and amplify human creativity, not replace it.”

“We call this ‘neo cinema’ — stories that could never exist without these new technologies, yet remain fundamentally human at their core.”

From The AI Philosopher

“AI tools are making high-quality production more accessible, allowing filmmakers to tell the stories that mainstream studios might avoid.”

“Gaeta believes that the future of content will move beyond traditional film and into immersive experiences powered by AI.”

“AI is not the end of creativity but a tool that could usher in a new golden age of storytelling.”

“The decline of monoculture means we may see a decentralization of content creation, eroding Hollywood’s grip on storytelling and creating a more democratized entertainment landscape.”

From GamesBeat

“escape.ai champions the autonomy and growth of the newest class of creators by removing old system obstacles, increasing visibility for new voices, harnessing emergent technologies and enabling a vibrant community.”

Escape Creators

Sevy Silva
I’m incredibly HONORED and PRIVILEGED to be invited to join the elite roster of creative visionaries at escape.ai – the revolutionary platform for AI-powered cinema!!!
Under the visionary leadership of John Gaeta (the creative force behind Matrix’s bullet time), escape.ai redefines digital filmmaking, merging art and technology to create groundbreaking experiences.
Davide Bianca
Still buzzing from last night's [ esc ] awards by escape.ai—what an incredible event!
A huge thank you to John Gaeta and the entire escape.ai team for curating such a visionary awards ceremony. The level of talent, innovation, and creativity on display was truly inspiring.
Proud to be part of this pioneering community, pushing the boundaries of storytelling and technology—what a time to be creating!
Jeff Alu
I'm honored to be included with some amazing films, each one a character-driven piece illustrating an extensive range of personal expressions from each director.
A very big thank you to John Gaeta and Luke Eleftheriou and the entire ESC team for their continued support in providing the AI community with a curated platform for the display of groundbreaking AI films! 🙏
Jan-Willem Blom
Yesterday, escape.ai hosted something truly special. The [ esc ] Imagine Music event brought together creators from all time zones. Not just to watch music AI videos, but to experience them.
The creator community themselves in the room, raving together.
Hats off to the team at escape.ai for going all out. After it was over, I concluded that this wasn't just a celebration of creativity. It was a glimpse of a new chapter. A new way to experience content.
Events like this prove clearly that immersive experiences aren't side experiments anymore. They are the future. And that future is here at escape.ai.
Alexandre Garnier
✨ What a night at the first-ever [ESC] Awards! ✨
The virtual ceremony was an incredible experience, a whole new way to celebrate creativity and innovation in digital storytelling and living an Awards Ceremony.
Seeing the escape.ai community come together was truly inspiring!
All those talented people!
A huge thank you to John Gaeta and the entire escape.ai team for making this groundbreaking event possible.
Your vision is shaping the future of AI-driven cinema and Neo Cinema!

General Thesis

Emergent technology, such as Generative AI and Game Engines, is revolutionizing the entertainment industry, particularly in film and gaming, by democratizing content creation and enhancing the financial and creative autonomy of creators.

This technology enables small teams to produce high-quality visuals and interactive experiences that were once only possible with large studio budgets. By lowering entry barriers, it encourages more experimentation and innovation at reduced financial risks, broadening the range of stories and reshaping the industry's economic landscape.

To fully leverage this shift, a new distribution platform is essential. This platform must cater to the specific needs of AI and game engine-generated content across various formats, streamline distribution, support innovative monetization methods, and protect creator rights, thereby transforming how creative work is distributed and monetized.

A rising wave, if not a tsunami, of new and original creative IP is building. Distinction will come with the focused curation of the highest-value content within this emerging content class. “Best in Class” is a cornerstone of successful next-generation entertainment distribution. Short, Long, and new types of social interactive media will dominate among the new/next major demographic of consumers.

The Gen Z and beyond audience has an appetite for fresh, dynamic content, making AI-generated and game engine-produced films/videos (NEO CINEMA) particularly appealing to this young, tech-savvy audience (e.g., Fans of Love, Death, and Robots, Anime, Game Worlds, etc.).

The crossover with gamer demographics is an inevitable step towards exploring experience entertainment (NEO PLAY) rather than the siloed constraints of passive entertainment. Powered by AI and Game Engine technology, Neo Cinema and Neo Play appeal to a market of 100s of millions (actually billions) of enthusiasts of games, movies, and interactive/immersive content.